
Fun Factor
Fun Factor is a relaxing but increasingly tricky number puzzle. It was developed partly as an experiment to discover how high a number can be reached mathematically. Give it a try and share your score in the comments!
Place numbers onto the board and connect them through their factors. Each number automatically links to any of its factors that already exist on the board.
The challenge is to keep the network untangled.
If lines start to cross, you’ll need to rearrange the board to keep the structure clean and playable.
The numbers keep increasing, the web grows more complex, and eventually the puzzle becomes surprisingly difficult to manage.
Simple rules. A satisfying mathematical web. How far can you go?
How to Play
• Place the next number onto the board. • It connects automatically to any numbers that are factors of it. • Avoid creating intersecting lines. • If things get messy, you can drag numbers to reorganize the web. • Keep the board untangled as long as possible.
Modes
Normal Mode
- Helpful visual hints
- Preview connections
- Easier planning
Hard Mode
- Minimal assistance
- Pure puzzle challenge
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | IffyUdder |
| Genre | Puzzle, Educational, Strategy |
| Tags | Brain Training, factors, logic, Math, numbers, Singleplayer |
| Average session | A few minutes |
Development log
- Sound6 days ago

Comments
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i know its possible but im too lazy to try 24, it has too many connections xd, but awesome game :)
Actually fairly confident 24 is impossible since it completes multiple K(3,3) subgraphs (unless there's some option to skip numbers or put them on a different layer)
OH WAIT UR RIGHT, that's why I couldn't do it. Yeah I should have probably done some math before concluding it but yeah, then I've reached the maximum score :)
Thanks for playing and commenting. Sounds like that was a quick experiment. May have to make it hard mode only.
If you'd like the game to continue indefinitely, you can phase out the oldest numbers as the graph would otherwise become impossible (eg by dropping 2 you can get up to 29,dropping 2 and 3 gets you to 39, etc. as high as you like)
Thats an interesting idea and something I will look into adding. Thank you